Images & Design

Pixel Art Editor

Draw a small sprite one cell at a time using pointer or keyboard controls. Pick a palette color, fill connected areas, erase to transparency, and export at an exact integer scale.

Free online tool

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Pixel studio

Transparent cells show a checkerboard in the editor. Grid lines and the cursor are omitted from PNGs. Up to 50 undo steps; resizing starts a new canvas. Save before leaving this page.

Draw here

Drag to draw. Keyboard: focus the canvas, use arrow keys to move, then Space or Enter to paint the selected cell.

Selected cell: column 1, row 1; transparent.

Image processing and generated artwork stay in your browser. Files are not uploaded by this tool.

GET STARTED

How to use the Pixel Art Editor

  1. 01

    Start with the heart example or choose a new 8, 16, 24, or 32 pixel square canvas. Choosing a new canvas clears the previous drawing.

  2. 02

    Use the pencil, eraser, or flood fill. Drag on the canvas, or focus it and use arrow keys followed by Space or Enter.

  3. 03

    Use undo or redo to revise your work, set an integer export scale, and download a transparent PNG.

Examples

A tiny game pickup

Choose a 16 × 16 grid, draw a bright silhouette with the pencil, then flood-fill its interior. Export at 1× for a native 16 × 16 sprite.

A larger pixel badge

Draw on a 24 × 24 grid and export at 16× to create a 384 × 384 PNG. Each logical pixel becomes a crisp 16 × 16 block without smoothing.

Drawing and connected fill

The pencil connects pointer positions with integer grid lines so a fast drag does not leave random gaps. Flood fill replaces the selected color in regions connected up, down, left, and right. Diagonally touching regions are separate. The eraser restores true transparent cells rather than painting a background color.

Undo, previews, and export

The editor keeps up to 50 history snapshots. A pointer stroke is one undo step; individual keyboard paints are separate steps. Clearing the canvas is undoable, while changing its dimensions starts a new history. The PNG contains only colored cells and transparency: the editor grid, checkerboard, and selected-cell outline are omitted.

What to know

  • Grids are square and limited to 8, 16, 24, or 32 pixels per side.
  • Exports use 1×–32× integer scaling. Undo history is limited to 50 steps and resets when grid size changes.

Common questions

Can I use the editor without a mouse?

Yes. Tab to the canvas, move the selected cell with arrow keys, and press Space or Enter to apply the active tool. Palette and tool controls are also keyboard accessible.

Does my drawing persist after closing the page?

No. The drawing stays in this page’s memory. Download the PNG before navigating away; there is no automatic cloud save or local project persistence.

Can I import an existing sprite?

This editor starts from a blank canvas or its original heart example. It does not import image files. Use the Sprite Sheet Generator to combine existing sprites.

Sources & references